One Laptop Per Child--Winona

August 10, 2011

Here is a video, made by team programmer Chris Engesser, that shows off the first prototype of our Healthy Mario! game.  

May 9, 2011

Lead Programmer: Mitchell May One of the main goals of the OLPC program is to encourage collaboration and interaction through the activities. One way that this is accomplished is with a technology called the mesh. The mesh allows the laptops to communicate with each other even if they aren’t connected to the internet. We decided to implement a mesh-collaboration by creating a graphing activity.

April 19, 2011

Lead Developer of the Food Diary: Jeff Thomas In the last post, Steph gave you all a tour of the look and feel of Healthy Mario. In this post, I am going to give you a tour of the Food Diary and how it interacts with Healthy Mario.

March 30, 2011

Lead Programmer of Look & Feel/Graphic Artist: Stephanie Valentine The look and feel of our "Healthy Mario" activity is light and bright and childlike. The game's bright blues, purples, oranges, and yellows differ from the traditional dark Super Mario Bros. games, but our color scheme is much more kid-friendly. Attention to look and feel is incredibly important because it is the only overarching element throughout the program. ...

March 25, 2011

By Ann Smith The initial One-Laptop-per-Child game that we are implementing is based on the popular Super Mario Bros. game, with a working title of Healthy Mario! The main focus is for players of the game (1st graders) to see positive effects related to healthy food choices. In addition, the game has a regional flavor and ways for the students to collaborate with each other.

March 15, 2011

By Joan Francioni

February 23, 2011

By Joan Francioni